3D Artist
I create realistic environments, hard-surface assets and cinematic scenes for games.
My work sits at the intersection of atmosphere and craft — from gritty industrial streetscapes to clean hero props. I handle the full pipeline: blockout, high-poly and hard-surface modelling, texturing, lighting and final real-time presentation, tuned for fidelity and performance.
About Me
I'm Márk, a 3D artist specialising in environments and hard-surface design for AAA game productions. I care about the details most players never notice — the way metal wears, how fog holds a streetlight, how light falls across a wall that has seen weather.
Every asset I build is made with a production mindset: clean topology, smart texture use and optimisation that survives contact with a real engine. The result is work that reads as both cinematic and technically reliable.
Márk Szabó