Game Weapon • Hard Surface • 3D Asset
A weathered blade carved to read like it was pulled from the earth rather than forged — chipped stone, mossed edges and a worn grip built for a dark-fantasy production. Modelled and textured as a game-ready hard-surface asset, tuned for real-time presentation.
Final textured presentation
High-poly modeling presentation
Optimized modeling presentation
Topology overview
PBR Texture Maps